One upstream call
Players, vehicles, logs and calls all come from one V2 fetch. Polls every 5s while players are online, 60s when empty.
A single aggregated ERLC V2 request feeds every server endpoint, Bloxlink lookups run on a daily budget with MongoDB fallbacks, and Roblox APIs are proxied with smart caching. Fine-grained tokens keep access tight.
Players, vehicles, logs and calls all come from one V2 fetch. Polls every 5s while players are online, 60s when empty.
1,800 regular / 2,000 priority lookups per UTC day, stored-mapping fallbacks, and inDiscord membership on every response.
Each key carries exact permissions like erlc.players or wildcards like erlc.*, plus opt-in fresh and high_priority.
Plain-text numbers, cached for 10 minutes and limited to 20 requests/min per IP. Drop them straight into widgets, bots or badges.
| Path | Description | Method |
|---|---|---|
/stats/playercount | Current ERLC player count | GET |
/stats/ALBM/membercount | Alabama Roleplay Discord | GET |
/stats/AHP/membercount | Alabama Highway Patrol | GET |
/stats/AFD/membercount | Alabama Fire Department | GET |
/stats/APD/membercount | Alabama Police Department | GET |
/stats/FBI/membercount | FBI | GET |
/stats/DOT/membercount | Department of Transportation | GET |
Live registry. Interval shows the online poll cadence; when the server is empty, polling slows to 60s and the TTL becomes 65s.
| Path | Permission | Method | Cache | TTL | Interval |
|---|---|---|---|---|---|
| Loading endpoints… |
Send your token in the X-API-Token header. Full reference at docs.api.albm.fun.
Join the Alabama Roleplay Discord and open an access request. Tell us what you're building and which endpoints you need.
Join Discord & request access